Windows Live Sync to be named Windows Live Mesh

Posted by sumeethevans on August 28 2010, 7:56 PM. Posted in Windows Live.

In June, we announced that as part of Windows Live Essentials beta, we brought together two programs, Windows Live Sync and the Live Mesh beta, into one: Windows Live Sync beta. We focused on four things with our beta release:

  • Making it easy to access the PCs you use from anywhere
  • Getting your files and folders on the PCs you use regularly
  • Giving you enough space to sync your most important files and folders to the cloud
  • Providing simple document collaboration over the web using SkyDrive

Renaming Windows Live Sync to Windows Live Mesh In our beta release, we brought the best of Windows Live Sync and Live Mesh together. With the addition of remote access and cloud storage, we understand that the new program does more than sync files.  So following the beta period, we’ll be using the name Windows Live Mesh going forward, which we feel best reflects our broader goal of allowing you to access your stuff across your devices.

List of missing files in a synced folder More cloud storage We continue to see that the primary way customers are syncing files is between their different PCs (or Macs). And we will continue to make it easy to sync virtually unlimited amounts of data between your PCs. When syncing files to the cloud, beta participants get 2 GB of synced cloud storage. Only 2% of these participants are using more than 1.5 GB. However, Live Mesh offers 5 GB, and while only a small number of Live Mesh customers use all their space, we want to ease migration and increase the online storage limit from 2 GB to 5 GB.

Performance and quality improvements We’ve made several performance updates to Windows Live Mesh in response to your requests that will provide noticeable improvements to your experience. We worked on cutting the application load time in half and made syncing large numbers of folders and adding multiple devices to a sync folder faster. We’ve optimized both memory and CPU usage during sync activity as well as decreased CPU consumption by as much as 30% when Windows Live Mesh is idle.

Full Story at Windows Team Blog